Class 17: UML
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Preliminaries
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- For Friday
Good things to do
- CS Extras, Thursday at 4:15 pm, Summer Code Camps
The UML
- The UML == The Unified Modeling Language
- A visual notation for representing key issues in the design of an object-oriented program.
- Observation: We like to communicate things visually. But for a visual notation to work well, we have to agree upon what the symbols mean.
- Can be used prospectively or retrospectively
- Three traditional ways to think about the UML
- We use the UML to sketch out classes and their relationships while thinking about design.
- We use the UML to blueprint most of the details of a system.
- We use the UML as a programming language to implement a system.
- Developed collaboratively by many of the big names in OOP in the early ages of the adoption of OOA&D by industry.
- We’ll focus mostly on it as a tool for sketching.
- That is, we’ll use the UML to communicate important things about our systems to each other, but we won’t try to dot every t and cross every i.
UML: Class Notation
What do we care about for classes? Here are some possibilities
- The basic components of the class:
- The fields
- The methods
- The role of the class in the inheritance hierarchy
- The other classes that the class uses (implicitly)
We will need notations for each of these things.
We may find that we need other notations, too.