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CSC 321.01, Class 17: UML

Overview

  • Preliminaries
    • Notes and news
    • Upcoming work
    • Questions
  • Context
  • UML Class Diagrams
  • UML Activity diagrams

News / Etc.

  • Faculty are bad at writing recommendation letters on time. REMIND THEM. THEN REMIND THEM AGAIN.

Upcoming work

  • For Friday

Good things to do

  • CS Extras, Thursday at 4:15 pm, Summer Code Camps

Questions

Context

  • Design is not normally a solo activity.
  • We need a way to communicate our designs to other people.
  • Code? (Sometimes obscures the key concepts.)
  • English? (Sometimes ambiguous and inexact.)
  • Pictures! (usually ambiguous, but easy to grok quickly)
  • Many systems were developed to write pictures about programs
    • Flowcharts!
  • OOP generated way too many approaches
  • At some point, some leaders worked on developing a relatively common set of diagrams.
    • Sam believes it’s okay if you are not exact in the system, as long as everyone understands what you are showing.
  • These systems exist as a way of talking about the design of programs.
  • Things we think about
    • Hierarchies
      • Inheritance
      • Interface & implementation
    • Functionality of classes/objects
      • Methods
    • Dependencies and scopes (e.g., we rely on a library or another object to do some of our work)
    • Boundaries
    • Interaction between objects
  • Warning! Sam doesn’t use pure UML enough, and pure UML changed at least twice since Sam learned it.

Static UML class relationship diagrams

  • Core: The Class
  • For classes, represent
    • Name
    • Methods (at least externally facing)
    • Fields (at least as necessary to think about design)
  • Relationship between objects
    • Inheritance
    • Have as field
    • one-one, many-one, many-many
    • Calling capabilities
    • composition vs. aggregation (hah!)
      • Is the relationship one in which the destruction of one object should cause the destruction of the other, or not
  • Interfaces vs. classes
  • Visibility (whoops, Sam is incompetent again)

UML action diagrams

  • One column per object
  • Draw lines to represent procedure calls as you think about the steps that are made in your process.
  • Action progresses downward.
  • Why draw rather than write the code?
    • lets you backtrace
    • much faster to grok without switcing between tabs
  • Why would we find this useful to draw?
    • As we draw, we talk about which method goes in which object.
    • Helps you understand relationships for when you are making changes
    • Helps you ask about these kind of things
    • Lets you backtrace

Learning goals

  • “Oh, drawing diagrams is helpful.”
  • “I should draw things that look kind of like the things Sam drew”
    • Maybe with local modifications
    • Maybe by looking up the official “syntax”
  • “It’s not too hard.”