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Back to Building Graphical Programs. On to Java's AWT, Continued.
Held Thursday, September 23, 1999
Overview
Today, you will continue your investigation of graphical programs that use Java's Abstract Windowing Toolkit. In particular, you will build event-driven programs that include buttons and text fields.
Notes
Strings
to doubles (although I'm not sure why). As we've
discussed in the past, you should use something like
double d = (new Double(___)).doubleValue();
Double bigD = new Double(___);
double d = bigD.doubleValue();
Contents
Handouts
Summary
Do as much of G2.1 through G2.4 as you can. (You should finish up the rest in the evening.)
main method to create the objects
which supply these event handlers.
add
method.
Tuesday, 10 August 1999
Wednesday, 22 September 1999
Thursday, 23 September 1999
Back to Building Graphical Programs. On to Java's AWT, Continued.
[Instructions] [Search] [Current] [Syllabus] [Links] [Handouts] [Outlines] [Labs] [More Labs] [Assignments] [Quizzes] [Exams] [Examples] [Book] [Tutorial] [API]
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