EBoard 05: Working with humans
This class will be recorded! Its use will be limited to members
of the class. Please do not share with others.
Approximate overview
- Preliminaries
- Demo fair!
- Break
- Demo debrief
- Class design discussion
- Investigation 3 team meeting
Administrative stuff
General Notes
- Sam: Don’t forget to turn on the captions!
- Don’t forget that Mai is available to serve as a resource on investigations.
Upcoming Activities
- CS Table Monday at Noon
- CS Extras Thursday at 5pm: Rosario Robinson on Open Source
Work for Monday’s class
Work for Friday’s class
- Investigation 3: Users and their
tasks.
- Teams are posted on the Investigation 3 channel on the class team.
- I’ve used the NATO Phonetic Alphabet to name teams. (The NATO
Phonetic Alphabet was an interesting design challenge.)
- Investigation 3 channel
- More readings!
Q&A
Box and Room Fair
Process (feel free to modify):
- Tell us about your project.
- Show us your project.
- Sam shows the video (in most cases).
- Tell us about your observations.
- Q&A
Observations
- Asking questions is hard.
- Some people don’t know when to stop. Signal stopping? [x3]
- Context matters: People may use a handle if the box is on the ground
but not if it’s on the table.
- Don’t lie to your users.
- People interpret words differently.
- Don’t suck up to your faculty.
- Users can be easily frustrated.
- The substances and technologies we use to build devices can make
our lives more difficult.
- Sometimes people use parts of your tool in unexpected ways.
- People are destructive.
- Security
- Scope can be complicated.
- Don’t include too many features.
- Instructions can limit play.
- Sometimes there are enough affordances that people may not use your
intended affordances.
- Technology makes people feel stupid.
- Some natural affordances IRL are not natural affordances in
cyberspace (particularly simulations).
Debrief
TPS
- What did you learn in doing the project?
- What did you learn from listening to other peoples’ projects?
- What if you could not have used writing?
- What other than texture would get people to rub a box?
Class design debrief
The structure of classes is always a design question. The design of
online accelerated classes is especially challenging, particularly when
it’s a new topic for the instructor. So it’s time for a design debrief
slash discussion. Here are some characteristics we might consider.
Workload
- Enough work that I feel like I’m learning, but not too much.
- I’m only taking ten credits; you could double the workload.
- It’s more than a two-credit class should be, but that’s okay because
it’s fun!
- It’s my last term, please cut back.
Primary in-class components
- Fridays as demo/debrief days.
- Use of TPS as a primary strategy.
- Assorted mini-lectures.
- Anti-component: Assumption that we don’t need to discuss every reading;
you’ve learned from reading and reflecting.
- Etc.
Finding out what’s due
- Teams channels (sometimes posted a bit late)
- Links from the daily eboards.
- Links from the schedule (not always there)
- Email (not used any more)
UD in class
- Eboards
- Distracting Otter.ai transcriptions
- Class recordings
Questions for you to discuss
- What is going well?
- What should I improve (if I can find time)?
- Anything else to add/subtract/modify/try/whatever?
Investigation 3 group meetings