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EBoard 05: Working with humans

This class will be recorded! Its use will be limited to members of the class. Please do not share with others.

Approximate overview

  • Preliminaries
    • Administrative stuff
    • Q&A
  • Demo fair!
  • Break
  • Demo debrief
  • Class design discussion
  • Investigation 3 team meeting

Administrative stuff

General Notes

  • Sam: Don’t forget to turn on the captions!
  • Don’t forget that Mai is available to serve as a resource on investigations.

Upcoming Activities

  • CS Table Monday at Noon
  • CS Extras Thursday at 5pm: Rosario Robinson on Open Source

Work for Monday’s class

Work for Friday’s class

  • Investigation 3: Users and their tasks.
    • Teams are posted on the Investigation 3 channel on the class team.
    • I’ve used the NATO Phonetic Alphabet to name teams. (The NATO Phonetic Alphabet was an interesting design challenge.)
    • Investigation 3 channel
  • More readings!

Q&A

Box and Room Fair

Process (feel free to modify):

  • Tell us about your project.
  • Show us your project.
  • Sam shows the video (in most cases).
  • Tell us about your observations.
  • Q&A

Observations

  • Asking questions is hard.
  • Some people don’t know when to stop. Signal stopping? [x3]
  • Context matters: People may use a handle if the box is on the ground but not if it’s on the table.
  • Don’t lie to your users.
  • People interpret words differently.
  • Don’t suck up to your faculty.
  • Users can be easily frustrated.
  • The substances and technologies we use to build devices can make our lives more difficult.
  • Sometimes people use parts of your tool in unexpected ways.
  • People are destructive.
  • Security
  • Scope can be complicated.
  • Don’t include too many features.
  • Instructions can limit play.
  • Sometimes there are enough affordances that people may not use your intended affordances.
  • Technology makes people feel stupid.
  • Some natural affordances IRL are not natural affordances in cyberspace (particularly simulations).

Debrief

TPS

  • What did you learn in doing the project?
  • What did you learn from listening to other peoples’ projects?
  • What if you could not have used writing?
  • What other than texture would get people to rub a box?

Class design debrief

The structure of classes is always a design question. The design of online accelerated classes is especially challenging, particularly when it’s a new topic for the instructor. So it’s time for a design debrief slash discussion. Here are some characteristics we might consider.

Workload

  • Enough work that I feel like I’m learning, but not too much.
  • I’m only taking ten credits; you could double the workload.
  • It’s more than a two-credit class should be, but that’s okay because it’s fun!
  • It’s my last term, please cut back.

Primary in-class components

  • Fridays as demo/debrief days.
  • Use of TPS as a primary strategy.
  • Assorted mini-lectures.
  • Anti-component: Assumption that we don’t need to discuss every reading; you’ve learned from reading and reflecting.
  • Etc.

Finding out what’s due

  • Teams channels (sometimes posted a bit late)
  • Links from the daily eboards.
  • Links from the schedule (not always there)
  • Email (not used any more)

UD in class

  • Eboards
  • Distracting Otter.ai transcriptions
  • Class recordings

Questions for you to discuss

  • What is going well?
  • What should I improve (if I can find time)?
  • Anything else to add/subtract/modify/try/whatever?

Investigation 3 group meetings