CSC323 2010S Software Design

Class 23: Design Patterns (1): Philosophy and Some Basic Patterns

Back to The OOA&D Lifecycle. On to Design Patterns (2): Creational Patterns.

This outline is also available in PDF.

Held: Tuesday, April 27, 2010

Summary: We consider design patterns, a technique for encapsulating common designs that solve common problems.

Related Pages:

Notes:

Overview:

Aggregation, Again

Aggregation and Storage

Why Distinguish Aggregation?

Multiple perspectives on software reuse

The Design Patterns philosophy

Some Patterns from Scheme

An example: Sorting

The Design Patterns catalog, abbreviated

The Patterns Format(s)

Project

Back to The OOA&D Lifecycle. On to Design Patterns (2): Creational Patterns.

Disclaimer: I usually create these pages on the fly, which means that I rarely proofread them and they may contain bad grammar and incorrect details. It also means that I tend to update them regularly (see the history for more details). Feel free to contact me with any suggestions for changes.

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Samuel A. Rebelsky, rebelsky@grinnell.edu

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