CSC323 2010S Software Design

Class 23: Design Patterns (1): Philosophy and Some Basic Patterns

Back to The OOA&D Lifecycle. On to Design Patterns (2): Creational Patterns.

This outline is also available in PDF.

Held: Tuesday, April 27, 2010

Summary: We consider design patterns, a technique for encapsulating common designs that solve common problems.

Related Pages:



Aggregation, Again

Aggregation and Storage

Why Distinguish Aggregation?

Multiple perspectives on software reuse

The Design Patterns philosophy

Some Patterns from Scheme

An example: Sorting

The Design Patterns catalog, abbreviated

The Patterns Format(s)


Back to The OOA&D Lifecycle. On to Design Patterns (2): Creational Patterns.

Disclaimer: I usually create these pages on the fly, which means that I rarely proofread them and they may contain bad grammar and incorrect details. It also means that I tend to update them regularly (see the history for more details). Feel free to contact me with any suggestions for changes.

This document was generated by Siteweaver on Tue May 11 12:40:55 2010.
The source to the document was last modified on Mon Jan 25 20:52:44 2010.
This document may be found at

You may wish to validate this document's HTML ; Valid CSS! ; Creative Commons License

Samuel A. Rebelsky,

Copyright © 2010 Samuel A. Rebelsky. This work is licensed under a Creative Commons Attribution-NonCommercial 2.5 License. To view a copy of this license, visit or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.