CSC323 2010S Software Design

Class 19: Architecture

Back to Project Status Day. On to Design Principles.

This outline is also available in PDF.

Held: Tuesday, April 13, 2010

Summary: We consider techniques for architecting a larger system.

Related Pages:

Notes:

Overview:

About the Class

I got a few notes expressing severe frustration with the class (or with certain aspects of the class), so I thought it would be worth spending a bit of class time exploring these issues.

So, let's get started.

A few of today's questions really got to the heart of the kinds of things I want you to learn from this class.

There was even a note on a design question that we will explore a bit later:

Of course, we want to learn some concrete things related to these processes and perspectives.

This isn't to say that I haven't screwed up in some ways.

Some clarifications:

Now it's your turn. What do you want to discuss about the class.

Architecture, Summarized

What were the primary lessons of these chapters? [Goal: 20 minutes]

We should also visit the question of high-risk first vs. small first [Goal: 10 minutes]

Python Style and Beyond

There was a request to discuss good and bad coding habits in Python. We'll spend fifteen minutes doing so.

Architecting Our Game of Life

Goal: Remaining Time.

Back to Project Status Day. On to Design Principles.

Disclaimer: I usually create these pages on the fly, which means that I rarely proofread them and they may contain bad grammar and incorrect details. It also means that I tend to update them regularly (see the history for more details). Feel free to contact me with any suggestions for changes.

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Samuel A. Rebelsky, rebelsky@grinnell.edu

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