random
procedure and ways to use that procedure
and a variety of associated procedures to generate language. We
consider the implications of having a procedure that does not behave
consistently. We also simulate some games of chance.
(random n)
: given a positive integer, generate a difficult-to-predict value between 0 and n
-1, inclusive.a. Decide who is side A and who is side B.
A side: random-language-a.rkt
B side: random-language-b.rkt
b. Decide who will submit the lab.
c. Review the procedures included in the lab to make sure you understand what they are intended to do.
This laboratory was inspired by an earlier lab on randomness from the spring 2018 version of CSC 151. That lab was, itself, based on a sequence of earlier labs on randomness and simulation.
This version also adds some new exercises on language generation using
new procedures in the csc151
library. Those exercises were inspired
by similar exercises designed for the summer 2018 “language of code”
camp.
For those who care, the punny pair-a-dice
first appeared in an
exercise in spring
2001.
It then resurfaced (with a definition) in a Web-game exercise in
fall
2002.