Software Design (CS223 2004F)

Class 35: Design Patterns (1): Introduction

Back to Design Heuristics (6): Obtaining Objects to Use. On to Class Cancelled.

Held: Monday, 22 November 2004

Summary: Today we begin our exploration of the Design Patterns philosophy.

Related Pages:

Assignments

Overview:

Multiple perspectives on software reuse

The Design Patterns philosophy

Some Patterns from Scheme

An example: Sorting

The Design Patterns catalog, abbreviated

The Patterns Format(s)

Back to Design Heuristics (6): Obtaining Objects to Use. On to Class Cancelled.

Disclaimer: I usually create these pages on the fly, which means that I rarely proofread them and they may contain bad grammar and incorrect details. It also means that I tend to update them regularly (see the history for more details). Feel free to contact me with any suggestions for changes.

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Samuel A. Rebelsky, rebelsky@grinnell.edu