import rebelsky.fun.balloons.Balloon; import rebelsky.fun.balloons.Strategist; import rebelsky.fun.balloons.Wind; /** * A simple strategy for winning balloon races. If you're above ground * level, inflate the balloon with a 25% probability. */ public class Popper extends Strategist { /** * Decide what to do based on knowledge of the balloon status. * Ignore the wind. */ public void decide(Balloon b, int maxheight, Wind w) { if ((b.getHeight() == 0) || (Math.random() < 0.25)) { b.inflate(); } } // decide(Balloon, int, Wind) } // Popper