Fundamentals of Computer Science II (CSC-152 97F)

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Assignment Three: Fun with Vectors

Summary: In this assignment, you will comment on and use Bailey's Vector structure.

Note: While we have not yet learned all the issues in Java programming necessary to do this assignment, we will have covered them by the end of class on Monday. In any case, you can begin the design of the program now, and fill in the details as you learn them.

Citation: Much of this assignment is taken from Bailey's Java Structures

Collaboration: You may discuss your design with any size group. You may also work with each other on general debugging issues. However, each of you should code and turn in your own version of the assignment.

Thought Questions

Extensions

Develop your own extension of Bailey's Vector class (Bailey's is referred to as structures.Vector) that supports the following methods. Call your new class VectorPlus.

Application

Begin to think about how you might write Othello (or an interesting variant thereof) using the Matrix class. You don't need to do any coding right now, but expect to do so for the next assignment. You will, however, need to turn in a list of classes that you will need (minimally, GameBoard and Piece classes) and the methods they will support.


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