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Due: Tuesday, 12 October 2004
World Model Group
a. Create a Java interface with appropriate documentation that specifies the
methods you expect others to call. If you return objects (e.g., someone might
pick up a Book
), you should also create interfaces for those
objects.
b. Determine a set of characteristics that characters should have.
Network Group
Start reading about Sockets in Java. Prepare a short summary.
UI Group
a. Write a short narrative about an interaction with a user (what the user types, what the system might type in response).
b. Annotate that narrative with the calls you expect to have to make to the world to provide that interaction.
Event Group
a. Create a Java interface for your collection of events
and for
individual events.
b. Write a short narrative about an interaction with a user (what the user types, what the system might type in response).
GUI Group
Read the documentation on Swing at http://java.sun.com/docs/books/tutorial/uiswing/index.html
.
Attempt to create a Swing program with two buttons that pops up a simple alert box in response to someone clicking on a button.
AI Group
a. What events
should NPCs respond to?
b. Start to diagram the logic by which an NPC will decide how to respond to a few of these events.
[Skip to Body]
Primary:
[Front Door]
[Current]
[Glance]
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[Honesty]
[Links]
[Syllabus]
Groupings:
[EBoards]
[Examples]
[Exams]
[Handouts]
[Homework]
[Labs]
[Outlines]
[Readings]
[Reference]
Misc:
[SamR]
[Java 1.4.2 API]
[EIJ]
[CS152 2000F]
[CS153 2004S]
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I usually create these pages on the fly
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