Fundamentals of Computer Science II (CSC-152 2000S)


Class 13: Project Design

Back to When Things Go Wrong. On to Lab: Java's Abstract Windowing Toolkit.

Held Monday, February 14, 2000

Overview

Today, we consider the overall architecture of our Othello game.

Notes

Contents

Summary


The Game of Othello

Designing an Object-Oriented Othello

Requirements

Objects

Variations


History

Tuesday, 18 January 2000

Sunday, 13 February 2000

Monday, 14 February 2000

Back to When Things Go Wrong. On to Lab: Java's Abstract Windowing Toolkit.


Disclaimer Often, these pages were created "on the fly" with little, if any, proofreading. Any or all of the information on the pages may be incorrect. Please contact me if you notice errors.

This page may be found at http://www.math.grin.edu/~rebelsky/Courses/CS152/2000S/Outlines/outline.13.html

Source text last modified Mon Feb 14 08:57:57 2000.

This page generated on Sat Feb 19 16:07:57 2000 by Siteweaver. Validate this page's HTML.

Contact our webmaster at rebelsky@grinnell.edu