Functional Problem Solving (CSC 151 2014F) : Labs
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Summary: In this laboratory, you will experiment with a variety of techniques for transforming RGB colors and images built from RGB colors.
Reference:
(irgb-lighter
irgb-color)
(irgb-darker
irgb-color)
(irgb-redder
irgb-color)
(irgb-greener
irgb-color)
(irgb-bluer
irgb-color)
(irgb-rotate
irgb-color)
(irgb-phaseshift
irgb-color)
(irgb-complement
irgb-color)
(image-transform-pixel!
image
column
row
func)
col,row)
in image by applying
func to its old color and setting that
pixel to the resulting color.
In this laboratory, you will be creating a few images and manipulating others. We will also be working with some colors.
a. You may have created definitions for three favorite colors,
fave1, fave2, and fave3 in
a previous lab.
If you don't still have these definitions, then create
new ones.
For example,
(define fave1 (color-name->irgb "blueviolet")) (define fave2 (irgb 240 0 180)) (define fave3 (irgb 180 0 240))
a. Using irgb->rgb-list or
irgb->string, remind yourself of the three
components of fave1.
b. Determine what happens to the components when you apply
irgb-darker to fave1. You'll need to apply
irgb-darker and then find out the components of the
new color.
c. Determine what happens when you apply irgb-lighter to fave1.
d. In the interactions pane, create, but do not show, a new 4x3 image
called canvas.
e. Using image-set-pixel!,
draw three pixels side-by-side on canvas (say, in
positions (0,1), (1,1), and (2,1)). The first should be the lighter
version of fave1. The second should be fave1.
The third should be the darker version of fave1. Then
show canvas and then zoom in so that you can see individual
pixels. (Note that the shortcut for zooming in is to expand the window
and then use View->Zoom->Fit Image in Window.)
Do you see a difference between the pixels?
f. What do you expect to happen to the red, green, and blue components
if you apply irgb-lighter three times to the color
127/20/20, as in the following?
(define newcolor (irgb-lighter (irgb-lighter (irgb-lighter (irgb 127 20 20)))))
g. Check your answer experimentally. That is, look at the red, green, and blue values of the new color.
h. What do you expect to happen to the red, green, and blue components
if you apply irgb-darker three times to the color 127/20/20,
as in the following?
(define newcolor (irgb-darker (irgb-darker (irgb-darker (irgb 127 20 20)))))
i. Check your answer experimentally.
As you may recall from the reading, there are also color transformations
that make more significant changes to colors. For example,
irgb-phaseshift shifts each component by 128 (adding to
small components and subtracting from large components). In contrast,
irgb-complement computes the complement of a color.
Suppose we've defined the following colors:
(define c0 (irgb 64 128 196)) (define c1 (irgb 32 96 255)) (define c2 (irgb 240 0 127))
a. What do you expect the complements of c0, c1,
and c2 to be?
b. Check your answer experimentally.
c. What do you expect the phase shifts of c0, c1,
and c2 to be?
d. Check your answer experimentally.
a. Create, but do not show, a new small image called canvas.
>(define canvas (image-new 4 3))
b. Set pixels (0,0) and (1,1) of canvas to
fave1.
c. Make the top-left pixel darker using the more verbose instruction from the reading.
(image-set-pixel! canvas 0 0
(irgb-darker (image-get-pixel canvas 0 0)))
d. Make the pixel at (1,1) darker using the
the more concise image-transform-pixel! procedure.
(image-transform-pixel! canvas 1 1 irgb-darker)
e. Show and zoom in on canvas to compare the two results.
f. Do you see any advantages of using the longer instruction?
You're halfway through the lab. Take a deep breath.
We have just a few basic transformations. However, we can get more transformations by combining the basic transformations. For example, we get a different color when we complement and darken a color than when we complement or darken the color alone.
a. Does the order in which we apply transformations matter?
In particular, do you get the same or different color when you
complement and then darken a color as compared to when you darken and
then complement the color? In code, what is the relationship between
newcolor1 and newcolor2?
(define newcolor1 (irgb-darker (irgb-complement fave1))) (define newcolor2 (irgb-complement (irgb-darker fave1)))
b. Check your answer experimentally.
c. What do you expect to have happen if you complement a color twice, as in this example?
(define newcolor3 (irgb-complement (irgb-complement fave2)))
d. Check your answer experimentally.
e. At first glance, lightening and darkening an image seem to be
inverse operations. Are there ever times in which the sequence of
irgb-lighter
and then irgb-darker
does not give you back the same color?
(define newcolor4 (irgb ___ ___ ___)) (define newcolor5 (irgb-darker (irgb-lighter newcolor4))) (irgb->string newcolor5)
f. Check your answer experimentally. In doing so, try colors near the extremes, such as black, white, yellow, 10/255/127, and such.
a. Create, but do not show, a new 4x3 canvas.
>(define canvas (image-new 4 3))
b. In the
corresponding reading, there is a set of sample code that
is intended to transform our 4x3 image named canvas
by complementing every pixel.
(image-transform-pixel! canvas 0 0 irgb-complement) (image-transform-pixel! canvas 0 1 irgb-complement) (image-transform-pixel! canvas 0 2 irgb-complement) (image-transform-pixel! canvas 0 3 irgb-complement) (image-transform-pixel! canvas 1 0 irgb-complement) (image-transform-pixel! canvas 1 1 irgb-complement) (image-transform-pixel! canvas 1 2 irgb-complement) (image-transform-pixel! canvas 1 3 irgb-complement) (image-transform-pixel! canvas 2 0 irgb-complement) (image-transform-pixel! canvas 2 1 irgb-complement) (image-transform-pixel! canvas 2 2 irgb-complement) (image-transform-pixel! canvas 2 3 irgb-complement)
There is a subtle error in the code. Identify the error and fix it. (If you can't figure out the error, try running the code to see what error messages you get. If that still doesn't help, ask a mentor or teacher.)
c. Update canvas so that it has a variety of colors. Here
is one set of simple changes, but you can do what you want.
(image-set-pixel! canvas 0 0 (irgb 0 0 0)) (image-set-pixel! canvas 1 0 (irgb 255 0 0)) (image-set-pixel! canvas 2 0 (irgb 0 255 0)) (image-set-pixel! canvas 3 0 (irgb 0 0 255)) (image-set-pixel! canvas 0 1 (irgb 255 255 255)) (image-set-pixel! canvas 1 1 (irgb 255 0 255)) (image-set-pixel! canvas 2 1 (irgb 255 255 0)) (image-set-pixel! canvas 3 1 (irgb 0 255 255)) (image-set-pixel! canvas 0 2 (irgb 63 127 195)) (image-set-pixel! canvas 1 2 (irgb 127 195 63)) (image-set-pixel! canvas 2 2 (irgb 195 63 127))
d. Verify that the repaired instructions from step b do, in fact, complement all of the pixels.
e. What do you expect to have happen if you run the repaired instructions from step b twice?
f. Check your answer to the previous question experimentally.
As you may recall, we defined two new transformations in the reading.
(define greener2
(lambda (color)
(rgb-greener
(rgb-greener
(rgb-greener
(rgb-darker
(rgb-darker color)))))))
(define bound
(lambda (val lower upper)
(min (max val lower) upper)))
(define irgb-bound
(lambda (color)
(irgb (bound (irgb-red color) 64 192)
(bound (irgb-green color) 64 192)
(bound (irgb-blue color) 64 192))))
a. Verify that each works as advertised.
b. Write a procedure, ( that makes
redder
color)color redder (assuming that it is possible
to make it redder), using a technique or techniques of your choice.
You may not just call irgb-redder. You might
find it useful to think about how you make a color appear redder,
even if it's red component is already 255.
c. Experiment with your procedure.
If you have extra time, try either an Extra problem (which emphasizes Scheme issues) on an Exploration (which emphasizes thinking about colors and images). You should be able to do these problems in any order. Choose the one that seems most interesting to you.
Write a procedure, ( that makes an “extreme” version of extreme color)color by turning components below 128 to 0 and components 128 and above to 255.
Hint: In an earlier lab, we thought about how to turn grades below 80 to 0 and grades 80 and above to 1. You can use a similar technique here, and then multiply by 255. (The technique involves division and rounding.)
At first glance, some find that irgb-phaseshift is a lot
like irgb-complement. After all, each changes a color by
shifting the components, and adding or subtracting 128 may feel like
an easier way to get something that sums to 255. However, as we've
suggested in the reading, the two operations are quite different.
a. Find two colors whose pseudo-complements are fairly close to their phase-shifted versions. You may find the following code useful as you visually compare the different colors.
(define color1 (irgb __ __ __)) (define color2 (irgb __ __ __)) (define ps1 (irgb-phaseshift color1)) (define ps2 (irgb-phaseshift color2)) (define comp1 (irgb-complement color1)) (define comp2 (irgb-complement color2)) (image-set-pixel! canvas 0 0 color1) (image-set-pixel! canvas 1 0 ps1) (image-set-pixel! canvas 2 0 comp1) (image-set-pixel! canvas 0 2 color2) (image-set-pixel! canvas 1 2 ps2) (image-set-pixel! canvas 2 2 comp2)
b. Find two colors whose phase-shifted versions are much different than their pseudo-complements.
c. Do you expect there to be more colors like those in a, or more colors like those in b? (That is, is it more likely that the pseudo-complement of a color is close to the phase-shifted color, or that they are different?) Explain your answer.
As you have undoubtedly noticed, RGB colors are represented as integers. That means that we can transform colors with arithmetic operations as well as with component based operations. What do you think the following operations will do to the sample color? Try some of them to find out. Try using different sample colors (black, grey, white, primaries, favorite colors, whatever). Don't worry if you can't figure it out and the results don't necessarily make sense; even those who designed the representation can't easily make sense of it. Instead, think about how these transformations might be useful it making interesting images.
(define sample fave1) (irgb->string sample) (irgb->string (* 2 sample)) (irgb->string (* 3 sample)) (irgb->string (* 256 sample)) (irgb->string (quotient sample 2)) (irgb->string (quotient sample 3)) (irgb->string (quotient sample 256)) (irgb->string (+ RGB-RED sample)) (irgb->string (+ RGB-GREEN sample)) (irgb->string (+ RGB-BLUE sample)) (irgb->string (quotient (+ RGB-RED sample) 2)) (irgb->string (- sample RGB-RED)) (irgb->string (- sample RGB-GREEN)) (irgb->string (- sample RGB-BLUE))
Try developing your own interesting transformation procedures using some of the numerical operations you know about.