Functional Problem Solving (CSC 151 2014F) : Labs
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Summary: In this laboratory, you will explore how one writes Scheme programs that instruct the GIMP to create some simple images.
a. Start GIMP and enable the DBUS Server.
b. Then start DrRacket and instruct it to
(require gigls/unsafe). Click
.
If things go wrong, see our instructions for running the CSC 151 software. Ask for help if you need it.
c. At the end of this lab is a list of all the important procedures discussed in the corresponding reading. Quickly review that list.
a. Read the following sequence of instructions and describe what the resulting image will look like.
(context-set-bgcolor! "white") (context-set-fgcolor! "black") (context-set-brush! "1. Pixel") (define canvas (image-new 100 100)) (image-draw-line! canvas 0 99 99 0) (image-select-rectangle! canvas REPLACE 35 35 40 40) (image-stroke-selection! canvas) (context-set-fgcolor! "red") (image-draw-line! canvas 0 0 99 99) (image-show canvas)
b. Test your prediction experimentally.
c. Explain the cause of any disrepancies you see.
d. Add instructions (without reordering the rest) so that the red line goes all the way from the top-left to the bottom-right corner of the entire image, while retaining the black rectangle in its current location.
If you are still befuddled, you may want to see the notes on this problem.
Recall that in the reading on GIMP tools, you experimented with the following set of instructions.
(require gigls/unsafe)
(define smiley (image-new 200 200))
; Draw the primary circle
(image-select-ellipse! smiley REPLACE
10 10 180 180)
(context-set-fgcolor! "yellow")
(image-fill-selection! smiley)
(context-set-fgcolor! "black")
(context-set-brush! "2. Hardness 100" 9)
(image-stroke-selection! smiley)
; Draw the eyes
(image-select-ellipse! smiley REPLACE
50 60 30 20)
(image-select-ellipse! smiley ADD
120 60 30 20)
(context-set-fgcolor! "white")
(image-fill-selection! smiley)
(context-set-fgcolor! "black")
(context-set-brush! "2. Hardness 050" 7)
(image-stroke-selection! smiley)
(image-select-ellipse! smiley REPLACE
60 60 10 20)
(image-select-ellipse! smiley ADD
130 60 10 20)
(context-set-fgcolor! "lightsteelblue")
(image-fill-selection! smiley)
; Smile
(image-select-ellipse! smiley REPLACE
40 60 120 100)
(image-select-ellipse! smiley SUBTRACT
40 45 120 100)
(context-set-fgcolor! "white")
(image-fill-selection! smiley)
(context-set-fgcolor! "red")
(context-set-brush! "2. Block 01" 8)
(image-stroke-selection! smiley)
; Get ready to show
(image-select-nothing! smiley)
(image-show smiley)
(context-update-displays!)
a. Open a new DrRacket window or tab and write a series of instructions in the definitions pane to draw a face different than the sample we gave above. You should try a different shape of face, different brushes or colors, and different facial features.
b. What do you expect to happen if you change the size of the image in which you're drawing, such as a 100x100 image or a 300x300 image?
c. Check your answer experimentally.
d. If changing the size of the image yielded results that you found undesirable, summarize how you might fix them. (Don't fix them right now, just indicate how you might fix them.)
e. Now, suppose that we define two names, width and
height. Describe how you might change your face
code to take those values into account.
(define width 300) (define height 200) (define canvas (image-new width height)) ...
(If you've learned procedures, you can also consider how to do this using a procedure.)
f. It's not worth the time to update all the parts of your face. Pick a few parts (say, the outline of the face and one eye) and update those parts to take the width and height of the image into account.
Suppose we've defined picname as a string naming an
image.
(define picname "/home/rebelsky/glimmer/samples/rebelsky-pic.jpg")
a. Write a series of instructions to load and show the picture.
b. Write a procedure, (, to draw a diagonal line from the
upper-left-hand-corner to the lower-right-hand corner of the given image.
Note that you'll need to use image-draw-diagonal! image)image-width
and image-height to determine the width and
height of the image.
c. Test your procedure on the image from picname.
d. Write a procedure, (, to put some kind of border at
the edges of the given image. (E.g., select a rectangle ten pixels from
each edge and then stroke that rectangle.)
image-draw-border! image)
e. Test your procedure on the image from picname.
a. Write a series of instructions that create a new image and then draw a house in in the image. (Yes, you are restricted in that you don't know how to make triangles. Deal with it.)
b. Suppose we start by defining two names, width and
height. Describe how you might change your house
code to take those values into account.
(define width 300) (define height 200) (define canvas (image-new width height)) ...
(If you've learned procedures, you can also consider how to do this using a procedure.)
Revise your instructions from Exercise 2 so that the drawing adapts to the size of the image.
Recall that you can obtain the width and height of the image using the
image-width and image-height
procedures.
(image-new
width
height)
(image-load
filename)
(image-show
image)
(image-blot!
image
col
row)
(image-draw-line!
image
col1
row1
col2
row2)
(image-select-ellipse!
image
selection-type
left
top
width
height)
left, top margin is
top, width is width
and height is height.
If selection-type is
REPLACE, the ellipse replaces the
current selection. If selection-type
is ADD, the ellipse is added to the
current selection. If selection-type
is SUBTRACT, the ellipse is subtracted from
the current selection. If selection-type
is INTERSECT, the ellipse is intersected
with the current selection (that is, only points that are in
both the current selection and the ellipse remain selected).
(image-select-rectangle!
image
selection-type
left
top
width
height)
left, top margin is
top, width is width
and height is height.
If selection-type is
REPLACE, the rectangle replaces the
current selection. If selection-type
is ADD, the rectangle is added to the
current selection. If selection-type
is SUBTRACT, the rectangle is subtracted from
the current selection. If selection-type
is INTERSECT, the rectangle is intersected
with the current selection (that is, only points that are in
both the current selection and the rectangle remain selected).
(image-select-all!
image)
(image-select-nothing!
image)
(image-fill-selection!
image)
(image-stroke-selection!
image)
(context-set-brush!
brush-name)
,
(context-set-brush!
brush-name
brush-size)
(context-set-fgcolor!
color)
(context-list-brushes)
(context-list-brushes
pattern)
(context-update-displays!)
(usleep
usec)
You probably expected the red line to cross the entire image, but it does not. If there is an active selection within an image, GIMP Tools only operates within that selection. Conversely, when there is no active selection, GIMP Tools (such as blotting and drawing lines) work as you would expect.
The best way to solve this is to get into the habit of deselecting
when you are done with a particular command on a region by calling
image-select-nothing!.