# Class 24: Simulation

Back to Recursion with Files. On to Project: Text Generation (Part One).

This outline is also available in PDF.

Held: Friday, March 2, 2007

Summary: Today we consider how to make Scheme simulate potentially unpredictable events, like the rolling of dice or the flipping of coins.

Related Pages:

Due

Due

Notes:

Overview:

• The Problem of Simulation.
• Scheme's `random` procedure.
• Simulating the roll of dice.
• Lab.

## Simulation

• At times, we write programs to model real-world situations:
• The effect of pollutants on a lake
• The waiting time in line at Wal-Mart
• The playing of a card or dice game
• Each of these situations has some aspect of unpredicatability (even if we ignore the butterfly flappings of chaos theory)
• Can we write such programs in Scheme?

## Random

• Scheme provides a simple procedure, `random`, to provide some fodder for simulations and any other times that you want to play with unpredictable behavior.
• `(random n)` produces an "unpredictible" number in the range [0 .. n-1].
• That's all you need to know right now.

## Dice

• Here's a simple simulation problem: Simulate the roll of a single six-sided die.
• Yes, die is the singular of dice
• Here's one possibility
```(+ 1 (random 6))
```
• See the reading for an alternative.

## Lab

Back to Recursion with Files. On to Project: Text Generation (Part One).

Disclaimer: I usually create these pages on the fly, which means that I rarely proofread them and they may contain bad grammar and incorrect details. It also means that I tend to update them regularly (see the history for more details). Feel free to contact me with any suggestions for changes.

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Samuel A. Rebelsky, rebelsky@grinnell.edu

Copyright © 2007 Samuel A. Rebelsky. This work is licensed under a Creative Commons Attribution-NonCommercial 2.5 License. To view a copy of this license, visit `http://creativecommons.org/licenses/by-nc/2.5/` or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.