import rebelsky.fun.balloons.Balloon; import rebelsky.fun.balloons.Strategist; import rebelsky.fun.balloons.Wind; /** * A simple strategy for winning balloon races. If you're still on the * ground, drop a sandbag with a 20% probability. */ public class Bagger extends Strategist { /** * Decide what to do based on knowledge of the balloon status. * Ignore the wind. */ public void decide(Balloon b, int maxheight, Wind w) { // If we're still on the ground, drop a sandbag if (b.getHeight() == 0) { if (b.getSandbags() > 0) { b.drop(); } else { // there are no sandbags left b.inflate(); } // no sandbags left } // if we're on the ground // If we're more than half way up, deflate the balloon if (b.getHeight() > (maxheight / 2)) { b.deflate(); } } // decide() } // Bagger